chore: flat out the file structure

This commit is contained in:
2026-09-11 18:48:16 +02:00
parent 959d0a7773
commit 3b98f77c08
78 changed files with 76 additions and 40 deletions
+208
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#ifndef FURVM_EXECUTOR_HPP
#define FURVM_EXECUTOR_HPP
#include "furvm/fwd.hpp"
#include "furvm/module.hpp" // IWYU pragma: keep
#include "furvm/stack.hpp"
#include "furvm/thing.hpp" // IWYU pragma: keep
#include <functional>
#include <stack>
#include <vector>
namespace furvm {
enum class executor_flags : std::uint32_t {
Suspended = (1 << 0), /**< Execution suspended. */
Done = (1 << 1), /**< Execution is finished. */
JustHit = (1 << 16), /**< Executor just hit a breakpoint. */
};
static inline executor_flags operator|(executor_flags lhs, executor_flags rhs) {
return executor_flags(static_cast<std::uint32_t>(lhs) | static_cast<std::uint32_t>(rhs));
}
static inline executor_flags operator&(executor_flags lhs, executor_flags rhs) {
return executor_flags(static_cast<std::uint32_t>(lhs) & static_cast<std::uint32_t>(rhs));
}
static inline executor_flags operator~(executor_flags flags) {
return executor_flags(~static_cast<std::uint32_t>(flags));
}
class executor {
friend class context;
private:
executor(context* context)
: m_context(context) {}
public:
static constexpr executor_flags STATE_FLAGS = executor_flags::JustHit;
using new_frame_callback = std::function<void(executor&)>;
using stack_thing = thing<stack_allocator>;
public:
/**
* @brief Executor frame.
*
* Call frame.
*/
struct frame {
mod_h mod; /**< Handle to the frame's module. */
std::size_t position; /**< Cursor to a current instruction in the bytecode. */
std::size_t stackBase; /**< Snapshot of the stack size before this frame. */
thing_type* returnType; /**< Return type. */
std::vector<stack_thing> variables; /**< Frame variables. */
};
public:
~executor() = default;
/**
* @brief Move constructor.
*/
executor(executor&&) noexcept = default;
/**
* @brief Move constructor.
*/
executor& operator=(executor&&) noexcept = default;
/**
* @brief Copy constructor.
*/
executor(const executor&) = default;
/**
* @brief Copy constructor.
*/
executor& operator=(const executor&) = default;
public:
template <typename CallbackFwd>
void set_new_frame_callback(CallbackFwd&& callback) {
m_newFrameCb = std::forward<CallbackFwd>(callback);
}
public:
/**
* @brief Returns flags of this executor.
*
* @return The flags.
*/
executor_flags flags() const { return m_flags; }
bool done() const { return (m_flags & executor_flags::Done) == executor_flags::Done; }
bool suspended() const { return (m_flags & executor_flags::Suspended) == executor_flags::Suspended; }
void unsuspend() { m_flags = m_flags & ~executor_flags::Suspended; }
void clear_flags() {
m_flags = m_flags & STATE_FLAGS;
m_flags = m_frames.empty() ? executor_flags::Done : furvm::executor_flags{ 0 };
}
public:
/**
* @brief Pushes a new frame.
*
* @param mod Handle to the frame's module.
* @param function Frame's function.
*/
void push_frame(const mod_h& mod, function function);
/**
* @brief Pops the top frame.
*
* @return The popped frame.
*/
frame pop_frame();
/**
* @brief Returns the top frame.
*
* @return The frame.
*/
frame top_frame() const;
const std::stack<frame>& frames() const { return m_frames; }
public:
/**
* @brief Pushes a thing onto the stack.
*
* Registers a new thing and pushes its handle onto the stack.
*
* @param thing Thing.
* @return The pushed handle.
*/
stack_thing& push_thing(stack_thing&& thing);
stack_thing& push_thing(const stack_thing& thing);
/**
* @brief Pops a thing from the stack.
*
* @return A handle to the popped thing.
*/
stack_thing pop_thing();
/**
* @brief Returns the top thing on the stack.
*
* @return A handle to the top thing.
*/
stack_thing& top_thing();
const stack_thing& top_thing() const;
const std::vector<stack_thing>& stack() const { return m_stack; }
public:
/**
* @brief Stores a thing in a frame variable.
*
* @param variable Id of the variable in which the handle will be put.
* @param thing Thing handle.
*/
void store_thing(variable_t variable, const stack_thing& thing);
/**
* @brief Stores a thing in a frame variable.
*
* @param variable Id of the variable in which the handle will be put.
* @param thing Thing handle.
*/
void store_thing(variable_t variable, stack_thing&& thing);
/**
* @brief Returns a thing stored in a variable.
*
* @param variable Id of the variable from which the handle will be fetched.
* @return A handle stored in the variable.
*/
stack_thing& load_thing(variable_t variable);
const stack_thing& load_thing(variable_t variable) const;
public:
/**
* @brief Executes next instruction.
*/
void step();
private:
thing_type thing_type_impl(mod_h mod, mod_type type) const;
thing_type* mod_to_thing_type(const mod_h& mod, const mod_type& type) const;
private:
static bool compare_thing_types(const thing_type& lhs, const thing_type& rhs);
private:
executor_flags m_flags = executor_flags::Done;
context* m_context;
furvm::stack<std::byte> m_stackStorage;
std::stack<frame> m_frames;
std::vector<stack_thing> m_stack;
new_frame_callback m_newFrameCb = nullptr;
};
} // namespace furvm
#endif // FURVM_EXECUTOR_HPP